RPG-a-Day: Day 12

Which RPG has the most inspiring interior art (other than Aftermath, just so you aren’t tempted to mention it, even though it’s art was sucky)?

This is a hard question for me to answer, because production values and art quality in the game publishing world have changed so much since I started playing.  It seems unfair to compare the lushly illustrated RPGs of today with the games we played in 1977.

Image result for Old DM's Guide illustrationsImage result for succubus D&D

(Admittedly a small amount of black shading, suitably placed, could go a long way towards making interior art enticing for teen-aged boys back in the day).


Tribe 8

As mentioned yesterday, I loves me some Tribe 8.  The game’s illustrations had a rough, unfinished feel that set the tone for the game itself.

Related image

Moreover the game was fairly lavishly illustrated for a game of that era, with lots of little character sketches in the nooks and crannies that helped to give a good visual picture of the world and its inhabitants (and break up the horrible 6-point font – what WERE they thinking?)


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